![]() Meanwhile the primary downside of the spell- that the damage just gets moved to a different player, is totally negated by the fact that the battesmith can heal to full out of combat for free, and even heal itself in combat, while having almost as many HP as you do. You get +1 AC, +1 to all saves, and resistance to damage. ![]() Have the steel defender cast it on you (or other party members, or if your dm allows it both at the same time which crawford has said works). As a battlesmith you have warding bond as an artificer spell that costs 1 action to cast, so you can put it in the spell storing item. ![]() With the tasha's errata the steel defender can now use your spell storing item. And you get smites that can also be used to heal allies within 30 feet for free- not even a bonus action or reaction, so basically a better healing word.īut where this build really comes online is level 11. it's very versatile for just a bonus action.ĩth level you get access to haste which you can cast on yourself, which together with the mind sharpener infusion and your already good con saves (should be +6 at this point) means you're doing really good damage at little risk. The tasha's errata means that the steel defender can also do stuff like administer healing potions, grapple, use items like caltrops, etc. I started vhuman for GWM (but you could do yuan ti and just max your int at 12 instead of 8) and battlesmith lets you attack with int so you're SAD and doing normal martial levels of damage, or more if you wouldn't normally have a +1 weapon at this point in the campaign the steel defender bonus attack is just icing, nice icing that now uses your spell attack bonus. In the early levels you're a pretty straightforward arcane paladin-analog with a pet to add a bit of extra DPS. More or less rounding the ability to go SAD in any spellcasting stat. Astral Monk kind of allows you to go SAD, but scales strongly with levels so maybe you could dip cleric for utility casting. My initial thoughts with at least the racial rules is that, you can utilize either YuanTi or Gnome to get spell resistance, since most Gishes have access to the Shield spell but can otherwise be squishier than most melee fighters.Īrmourer Artificer joins the Hexblade in being able to go SAD. It can sometimes be an even split like a Ranger or Hexblade, lean towards melee like the Eldritch Knight, or be a full caster with passable melee like the SCAG Bladesinger. ![]() I'm mostly interested in Gishes that utilize the new Tasha Subclasses (either solo or multiclass, UA allowed), but I'd also like to hear how old Gish builds have changed with the new racial rules, feats, etc.įor those who don't know, a Gish is a character that is at least a servicable melee fighter with some spellcasting. So what are your favorite post-Tasha Gishes? Gishes are my favorite to archetype, and I've been a little OOL since Tasha's dropped. r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext Flair Searchesĭ&D 5e 1D&D D&D 4e D&D v3.5 D&D 3e Pathfinder 1 Pathfinder 2 WOD PBTA Fate GURPS Universal Other r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits Abide by the Homebrew Content Guidelines.Don't just advertise things, even if they're relevant.If your post fits with a megathread, post there.Don't be excessively explicit or grotesque.The rules are explained in more detail here. There's an issue with the sub that moderators cannot solve, this is a workaround for it. If you're trying to post from an app and can't, try from a browser. Message the moderators, it'll be unfiltered if it's on topic. If your account is less than 7 days old or has less than 20 karma, you may be autofiltered. Find help with your new idea, or share your memorable builds. Aid other tabletop gamers in creating interesting or devastating characters.
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